Melf's Minute Meteors | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Elemental Evil Player's Companion , pg. 161

Melf's Minute Meteors

3-level Evocation

Casting Time 1 Action
Range Self
Duration 10 Minutes
Components V, S, M
Materials Niter, sulfur, and pine tar formed into a bead.

Damage Type: Fire   Saving Throws: Dexterity   Description: You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

At higher levels:
When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

Class(es): Sorcerer, Wizard

Created by

Shoebox.

Statblock Type

Spell

Link/Embed