Hyper Blast: By channeling all of its energy, it can unleash a super powerful column of energy from its palms. Anyone standing within a 10ftx10ft area within the blast line must make a DC 15 Dex save or take 8D12 of force damage. (3 times a day) Tremors: By violently stomping on the ground and creating an earthquake, a 50ftx50ft radius around the golem must make a DC 12 Dex save or be knocked prone and take 1D6 bludeoning damage. Any buildings and structures within the area that aren't magically reinforced or hovering above the ground will crumble down. (3 times a day) Mass Impact: The golem will charge directly at a target. Upon contact, the target must make a DC 16 strength save or take 5D12+10 bludeoning damage and be knocked back 30 ft prone. Structures hit will instantly be destroyed unless magically reinforced. (3 times a day)
Crush Grip: The golem will grab something with it's large hand, dealing 5D8+10 bludeoning damage. Slam: The golem violently slams a target, dealing 3D10+10 bludeoning damage. Stomp: The golem violently stomps on a target, dealing 3D12+8 bludeoning damage.
The Might Golem is a massive construct. It has been around for an unknown amount of centuries. This golem specificly is the mightiest of them all. No one knows why or how this golem even came to be. This golem resides deep within the largest mountains. It can only be awoken if the right artifacts are presented to it. Until that, it remains in a motionless stasis mode, waiting patiently for someone to awaken it. Those who do awaken it have full control over one of the most powerful beings in world.
Deep within large mountains.