Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.