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Goblin Fanatic

Small humanoid (goblin), chaotic evil
Armor Class 15 (leather, shield)
Hit Points 7+8 temporary HP
Speed 30ft

STR
8 -1
DEX
14 +2
CON
10 0
INT
8 -1
WIS
10 0
CHA
8 -1

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 10
Languages Goblin, Common
Challenge 1/2


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Devotion. The fanatic has advantage on saving throws against being charmed or frightened.


Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


 

Created by

KeeperOfSomethings.

Statblock Type

Monster / Creature

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