Medium Asgardian Lord of Asgard , Chaotic Neutral
Thor Odinson is the Lord of Asgard all-powerful lightning god. He has an extreme love for Asgardian liquor and war, and is almost undefeated in combat.
Legendary Resistance (2/Day). If Thor fails a saving throw, he can choose to succeed instead.
Mjolnir. If Thor chooses to throw his hammer, it returns to his hand as a free action.
Multiattack. Thor makes two Mjolnir attacks.
Mjolnir. Melee or Ranged Weapon Attack +14 to hit, reach 5ft. or range 20/60ft., one target. Hit: 22 3d10+5
bludgeoning damage + 15(3d6 + 5)[3d6+5] lightning damage.
Odinson's Strike (recharge 2). Thor throws Mjolnir to a point he can see within range. Each creature within 5ft. of that point must make a DC 20 Dexterity saving throw, taking 35 8d6+2
on a failed save, and half as much on a successful one. If the save fails by 5 or more, the creature is thrown 2d10 ft. backwards, rounding to multiples of 5. For every 5ft. moved in this way, the creature takes 1d6 thunder damage.
Thor may make 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thor regains spent legendary actions at the start of his turn.
Move. Thor moves up to his speed.
Attack (costs 2 actions). Thor makes a Mjolnir attack on a target within melee range.
Thor seems to emanate lightning, and a perpetual storm seems to follow him, making his presence incredibly easy to spot.