Pack Tactics. The slaver has advantage on an attack roll against a creature if at least one of the slaver's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shortsword. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. Whip. Melee Weapon Attack: +2 to hit, reach 10ft., 1 target. Hit: 4 (1d4 + 2) slashing damage.