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Varis

Druid 2 Class & Level
Hermit Background
Firbolg Race
Neutral Good Alignment

Strength 11
+0
Dexterity 14
+2
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 8
-1
Total Hit Dice
Hit Die
1d+2
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+3 Arcana
+0 Athletics
-1 Deception
+1 History
+3 Insight
-1 Intimidation
+1 Investigation
+5 Medicine
+1 Nature
+5 Perception
-1 Performance
-1 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 
12
Armor Class
17
Hit Points
+2
Initiative
30ft
Speed
Attacks
Perception
Arcana
Proficiences
I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
Personality Traits
Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Ideals
My isolation gave me great insight into a great evil that only I can destroy.
Bonds
I like keeping secrets and won’t share them with anyone.
Flaws
Druidic
You know Druidic, the secret language of druids.

SpellcastingPHB, pg. 66
You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

Wild Shape
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.

You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Wild Shape: 1 Action
Uses:
/
Short Rest
Druid Circle
Circle of the Moon
Combat Wild ShapePHB, pg. 69
You can use Wild Shape as a bonus action and you can use a bonus action to expend one spell slot to regain 1d8 HP per level of the spell slot expended.

Combat Wild Shape: 1 Bonus Action
Circle FormsPHB, pg. 69
When using Wild Shape, you can transform into beasts with a CR of 1 or lower.

RACIAL TRAITS
Firbolg Magic
You can cast detect magic and disguise self (can seem up to 3 ft. shorter) once per short rest. WIS is your spellcasting ability.

Detect MagicConcentration(1st)
/
Short Rest
Disguise Self(1st)
/
Short Rest
Hidden StepVGtM
As a bonus action, turn invisible until the start of your next turn, you attack, deal damage, or force a saving throw once per short rest.

Hidden Step: 1 Bonus Action
/
Short Rest
Powerful BuildVGtM
You count as Large to determine your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and LeafVGtM
You can communicate with (though not understand) beasts and plants and have advantage on CHA checks to influence them.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

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Created by

TurboSniper.

Statblock Type

Character Sheet (Legacy)

Link/Embed