Weapon Legendary
You gain +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Melee | 1d4+1 | Piercing | 20/60 thrown |