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Chelydra (Giant Snapping Turtle)

Large beast, unaligned
Armor Class 17 (natural armor 12 (when prone)
Hit Points 75 10d10+20
Speed 30ft Swim: 40ft

STR
19 +4
DEX
10 0
CON
14 +2
INT
2 -4
WIS
12 +1
CHA
5 -3

Skills Amphibious: the chelydra can "breathe" air and water   Stable: Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To right itself, it must succeed on a DC 10 Dexterity check on its turn. This counts as using all of the turtles movement for that turn.
Senses darkvision 60 ft.; passive Perception 11
Languages
Challenge 3


Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 4d6+4 slashing damage.


 

Chelydrae, commonly called giant snapping turtles, are a kind of snapping turtle with the gigantism trait. They can regularly grow to over 12 ft. in diameter. Although slow and ponderous on land, they are capable of startling bursts of speed in the water and can move their jaws faster than a mortal's eye can blink. They are extremely territorial and will attack any smaller creatures that come near them. One snap of a chelydra's jaws can cut a human in half and these ambush predators are not picky about what they eat.

River and lakebeds, swamps, marshes, and bogs. Chelydra can tolerate brackish and salt water for short periods of time but prefer to hide at the edge of a muddy bank and wait for prey. They are cold-blooded, and thus require a temperate to tropical environment in order to thrive.


Created by

j.r.youngblut.

Statblock Type

Monster / Creature

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