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Father Geo (Lucious Giovanni)

Cleric6 wizard2 8 Class & Level
Soldier Background
Githzerai Race
Chaotic Alignment

Strength 8
-1
Dexterity 14
+2
constitution 14
+2
intelligence 16
+3
wisdom 20
+5
charisma 12
+1
Total Hit Dice 6
Hit Die
1d8+2
+3 proficiency bonus
-1 Strength
+2 Dexterity
+2 Constitution
+3 Intelligence
+8 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+5 Animal Handling
+6 Arcana
+2 Athletics
+1 Deception
+6 History
+11 Insight
+1 Intimidation
+3 Investigation
+8 Medicine
+3 Nature
+11 Perception
+4 Performance
+1 Persuasion
+9 Religion
+5 Sleight of Hands
+5 Stealth
+5 Survival
skills common, gith, orcish, dwarven proficiencies

 
17
Armor Class
71
Hit Points
+2
Initiative
30
Speed
Attacks
land vehicles, sidearms, light armor, medium armor, shields

passive perception 21

+2d6 Hit Die
Proficiences
eldridge blast, mage hand, message, minor illusion, on/off, primal savagery, sacred flame, spare the dying, toll the dead, true strike, word of radiance

Lv1. comprehend language, create or destroy water, false life, hex, infallible relay, longstrider, mage armor, reote access, sense emotion, shield, sleep, sudden awakening, tasha's hideous laughter

Lv2. find vehicle, heat metal, warding bond

lv3.lightning bolt
Spellcasting
set of manacles, hold symbol, uniform in the style of your unit and indicative of your rank, pouch, backpack, bedroll, a mess kit, tinderbox,10 torches,10 day rations, waterskin, 50ft hempen rope

chain shirt
Animated shield +1 ac against fiends
invisible mage hand/ 20lb capacity
goggles of night/ 60ft darkvision
cloak of the manta/ breath under water + 60ft swimming speed
mind blade/ 2d6 psychic dmg
medical barbarian rage/ could cause damage to body

4500 gallons of holy water
components for incite greed
components for raise dead

-Dog (Grave)
-Black 1970 cadillac fleetwood
-undead Kenku/ zombie

resistance to eldridge
2960GP
Equipment
Geo doesnt trust technology. knowing how easy it is for him to manipulate it, he thinks its as easy for others to do the same.
Personality Traits
he holds the state of the city above his image.
Ideals
he thinks of Chance as his brother
is marries to Magnolia "Salina"
Theo is his serigant Son
Yue is his serigant daughter
and has a hard time trusting anyone else more than 60%
Bonds
due to unknown reasons everyone in town has pockets of their memories missing. Due to this, he doesnt have fear.
Flaws
BLADE SONG- +10 mvmnt speed, +3 AC, adv on acro + con saves

Sharpshooter
+
magic initiate

Heart of the City: From 1st level, you are able to tap into the spirit of community found in the city. While you are within any city, you can gain advantage on a single Charisma Deception, Intimidation, or Persuasion check, and you are considered proficient in the appropriate skill. You can use this feature a number of times equal to your Wisdom modifier a minimum of once. You regain any expended uses when you finish a long rest.

Block Watch: While in an urban environment, you are considered proficient in the Insight and Perception skills, and you add double your proficiency bonus to Insight and Perception checks, instead of your normal proficiency bonus

Channel Divinity: Spirits of the City Starting at 2nd level, you can use your Channel Divinity to call on the city for aid. As an action, you present your holy symbol, and any city utility within 30 feet of you either works perfectly or shuts down entirely for 1 minute (your choice.) Additionally, each hostile creature within 30 feet of you must make a Charisma saving throw. On a failed save, the creature is knocked prone or restrained (your choice) by hazards such as entangling wires, high-pressure water erupting from fire hydrants, pavement collapsing to unseen potholes, and so on. A restrained creature can escape by making a successful Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC.
This effect is entirely local and affects only utilities within 30 feet of you. Determination of what utilities are available within range and how the physical effects of those utilities manifest are left to the DM.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MassiahCompleX.

Statblock Type

Character Sheet (Legacy)

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