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Jia

Wild Sorcerer 3 Class & Level
Hermit Background
Changeling Race
Alignment

Strength 12
+1
Dexterity 10
+0
constitution 11
+0
intelligence 12
+1
wisdom 12
+1
charisma 18
+4
Total Hit Dice 3
Hit Die
1d6+0
+2 proficiency bonus
+1 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+1 Arcana
+1 Athletics
+6 Deception
+3 History
+3 Insight
+6 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+1 Perception
+4 Performance
+6 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills Religion, Insight, Medicine, Deception, Intimidation, Persuasion proficiencies

 
10
Armor Class
18
Hit Points
+0
Initiative
30
Speed
Attacks
Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.

Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

Sorcery Points. You have 3 sorcery points (use 3 times/long rest).

Flexible Casting. You can convert sorcery points into spell slots (level - point cost: 1st - 2, 2nd - 3, 3rd - 5, 4th - 6, 5th - 7). You can also convert spell slots into sorcery points equal to the slot's level.

Ways to Use Sorcery Points:

Careful Spell. When you cast a spell that requires a save, spend 1 sorcery pt. to allow up to 3 creatures to automatically succeed.

Subtle Spell. Spend 1 sorcery pt. to cast a spell without somatic or verbal components.


(frost-notes for you: careful spell is for, like, a spell that targets an area, if your pals are in the area u can use careful spell to not blast them. subtle spell u can use to cast a spell that requires speaking and gesturing in a situation where u cant do those things or where you want to cast a spell secretly. these are pretty neat features and i just wanted to make sure u understood their uses :0 )
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Skycicle.

Statblock Type

Character Sheet (Legacy)

Link/Embed