Blood Seal | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Dark Arts Companion

Blood Seal

2-level Necromancy (ritual)

Casting Time 1 Bonus Action
Range 30 ft
Duration 1 Hour
Components V, S, M
Materials an ornate dagger worth at least 25 gp

You inflict a wound upon yourself to create a protective seal on another creature within range. As you cast the spell, you spend a number of hit points and the target gains 1d10 + the number of hit points spent as temporary hit points for the duration.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the target gains 1d10 additional temporary hit points for each slot level above 2nd.

Class(es): Cleric, Sorcerer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

Link/Embed