+5 | Strength |
+1 | Dexterity |
+5 | Constitution |
+1 | Intelligence |
+0 | Wisdom |
+1 | Charisma |
+3 | Acrobatics |
+0 | Animal Handling |
+1 | Arcana |
+5 | Athletics |
+1 | Deception |
+1 | History |
+0 | Insight |
+3 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+2 | Perception |
+3 | Performance |
+1 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+0 | Survival |
Weapon | Attack | Damage |
---|---|---|
Unarmed Strike | 1d20+2 | 1d4+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Slashing | 20/60 ft | Light, Thrown |
Cost: 5 gp Weight: 2 lb
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs
The statblocks of your class features
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.