+3 | Strength |
+0 | Dexterity |
+1 | Constitution |
-1 | Intelligence |
+4 | Wisdom |
+2 | Charisma |
+0 | Acrobatics |
+2 | Animal Handling |
-1 | Arcana |
+5 | Athletics |
+0 | Deception |
-1 | History |
+4 | Insight |
+2 | Intimidation |
-1 | Investigation |
+4 | Medicine |
-1 | Nature |
+2 | Perception |
+0 | Performance |
+0 | Persuasion |
-1 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+4 | Survival |
Warhammer | 1d20+3+2 | 1d8+3 |
---|---|---|
Warhammer (two handed) | 1d20+3+2 | 1d10+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
Statblocks for your Trinkets, businesses, building, castles, empires.