+1 | Strength |
+2 | Dexterity |
+2 | Constitution |
+2 | Intelligence |
+4 | Wisdom |
+6 | Charisma |
+2 | Acrobatics |
+2 | Animal Handling |
+4 | Arcana |
+1 | Athletics |
+4 | Deception |
+2 | History |
+4 | Insight |
+6 | Intimidation |
+4 | Investigation |
+2 | Medicine |
+2 | Nature |
+2 | Perception |
+4 | Performance |
+4 | Persuasion |
+2 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+2 | Survival |
Eldritch Blast | 1d20+6 | 1d10+4 |
---|---|---|
Poison Spray | Con Save DC 14 | 1d12 |
Sacred Flame | Dex Save DC 14 | 1d8 |
Cure Wounds | Touch | 1d8+4 |
Hex | No save | 1d6 |
Guiding Bolt | 1d20+3 | 1d6+4 |
Quarterstaff | 1d20+3 | 1d6+1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.