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Lacuna

Warlock 3 Class & Level
Cool Kid Background
Tiefling Race
Alignment

Strength 12
+1
Dexterity 14
+2
constitution 15
+2
intelligence 14
+2
wisdom 14
+2
charisma 19
+4
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+4 Arcana
+1 Athletics
+4 Deception
+2 History
+4 Insight
+6 Intimidation
+4 Investigation
+2 Medicine
+2 Nature
+2 Perception
+4 Performance
+4 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Passive Perception: 12 Passive Insight: 14 Passive Investigation: 14 Darkvision: 60 ft. proficiencies

 
14
Armor Class
30
Hit Points
+2
Initiative
30 walking, 30 flying
Speed
Eldritch Blast 1d20+6 1d10+4
Poison SprayCon Save DC 14 1d12
Sacred FlameDex Save DC 14 1d8
Cure WoundsTouch 1d8+4
HexNo save 1d6
Guiding Bolt 1d20+3 1d6+4
Quarterstaff 1d20+3 1d6+1
Attacks
=== ARMOR ===
Light Armor

=== WEAPONS ===
Simple Weapons

=== LANGUAGES ===
Celestial, Common, Draconic, Infernal
Proficiences
=Cantrips=
Eldritch Blast
Poison Spray
Light
Sacred Flame
=1st Level=
Cure Wounds
Guiding Bolt
Hex
Find Familiar
=2nd Level=
Misty Step
Spellcasting
lots of stuuuuuffffffff
yep
many things
such stuff
Equipment
=== WARLOCK FEATURES ===

* Hit Points • PHB 106

* Proficiencies • PHB 107

* Otherworldly Patron • PHB 107
You have struck a bargain with an otherworldly being.

| The Celestial

* Pact Magic • PHB 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

* Expanded Spell List • XGtE 54
Additional spells are added to the warlock spell list for you.

* Bonus Cantrips • XGtE 54
You learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

* Healing Light • XGtE 54
You have a 4d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max 4d6 at once).

| 4 / Long Rest • 1 Bonus Action

* Eldritch Invocations • PHB 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

| Agonizing Blast • PHB 110
When you cast eldritch blast, add +4 to the damage it deals on a hit.

| Grasp of Hadar • XGtE 57
Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.

* Pact Boon • PHB 107
Your otherworldly patron bestows a gift upon you for your loyal service.

| Pact of the Chain • PHB
You learn the find familiar spell, it doesn't count against your number of known spells, and you can cast it as a ritual. Your familiar can take on a more powerful form, and when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.


=== VARIANT TIEFLING RACIAL TRAITS ===

* Darkvision • PHB 43
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • PHB 43
You have resistance to fire damage.

* Variant Tiefling • SCAG

| Winged • SCAG
You have bat-like wings and a flying speed of 30 feet.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

noodleisgod.

Statblock Type

Character Sheet (Legacy)

Link/Embed