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Ao, the Beginning

Gargantuan progenitor, dragon, chaotic good
Armor Class 24 (natural armor)
Hit Points 310hp (30d12+100) 30d12+100
Speed 80ft Fly: 300ft

STR
40 0
DEX
34 0
CON
40 0
INT
36 0
WIS
34 0
CHA
38 0

Saving Throws Strength +21, Constitution +21, Charisma +20
Skills Arcana +19, Athletic +21, History +19, Intimidation +20, Perception +18, Religion +19
Damage Resistances Bludgeoning, Slashing and Piercing from magical weapons, Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Damage Immunities Bludgeoning, Slashing and Piercing from nonmagical weapons, 4th level spells and lower
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Sleep
Senses Blindsight 120ft, Darkvision 240ft
Languages All languages
Challenge 43

Knows all spells and can cast them without preparation. Additionally, he can cast two 4th level spells or lower per turn. Constitution is his spellcasting ability.


Magic Infused. Whenever Ao deals damage with either his Claws or Bite attacks, he adds an additional 4d8 2d8 of a random damaging type. Roll a 1d8 1d8 to decide the damage type as if by the Chaos Bolt spell.


Actions

Multicasting. Ao can cast two spells of 4th level or lower.   Multiattack. Ao makes two claws attacks and one bite attack.   Claw. Melee Natural Attack: +16 1d20+16 to hit, reach 20 ft., one target. Hit: 24 (2d12 + 10) 2d12+10 slashing damage.   Bite. Melee Natural Attack: +16 1d20+16 to hit, reach 20 ft., one target. Hit: 20 (2d8+10) 2d8+10 piercing damage.   Breath Weapons (Recharge 5–6). Ao exhales one of eight damaging types in a 60-foot cone. Each creature in that line must make a DC 24 Dexterity saving throw, taking 88 (16d10) 16d10 damage of that type on a failed save, or half as much damage on a successful one. Determine the damage by rolling 1d8 1d8 as if by the Chaos Bolt spell.

Reactions

Return the Favor. When Ao succeeds on a saving throw to break out of an effect he initially failed, he can flap his wings to go backwards an amount of feet equal to his base moment speed. In doing so, anyone in front of him in a 50ft-cone of his original position needs to make a Strength check DC 29 or get send 30 feet away from and fall prone.


 

Legendary Actions

Ao can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ao regains spent legendary actions at the start of his turn.   Attack. Ao makes an attack.   Cast a Spell (Costs 2 Actions). Ao casts one spell.   Max Casting (Costs 3 Actions). Ao casts one 10th level spell followed by a surge of wild magic.   Reclaim (Costs 3 Actions). Ao uses the connection that a nearby target has to a deity to reclaim his powers that that deity holds. The deity loses all it's magic and returns to it's original form and mental state through a painful process. As Ao reclaims his lost powers, each of his stats gets a +4 bonus, his immunity to spells increases by 1, increases the Multicasting by 1, he increases his current and max health by 3d12+15 3d12+15 , and he increase his maximum Legendary Action per round by 1.



Created by

Drage Enzeru.

Statblock Type

Monster / Creature

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