Innate spellcasting. The giants' spellcasting ability is wisdom (spell save DC 16) At will: animal friendship, speak with animals, guidance, fog cloud. 3/day each: bark skin, conjure animals (no concentration), speak with plants, gust of wind. 1/day each: awaken, wall of thorns, freedom of movement. Forest adept The giant ignores difficult terrain caused by plants. Keen hearing and smell. The giant has advantage on (wisdom) perception checks that rely on hearing and smell.
Multiattack. The grant makes two attacks with its long sword or great bow. Longsword. Melee weapon attack: + 10 to hit, reach 10 ft, one target, hit 20 (3d8 + 7) slashing damage, or 22 (3d10 + 7) if used with both hands. Great bow. Ranged weapon attack: + 10 to hit, Range 120/240ft one target hit 22 (3d10 + 7) piercing damage if the target creature is a creature it must succeed on a DC 18 Strength saving throw or be pushed 20 feet back and knocked prone.
wood giant are a race of true giants that live in forests and woodlands