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Wood giant

Huge giant (wood), any good
Armor Class 16 (studded leather, shield)
Hit Points 200 (16d12 + 96)
Speed 50ft

STR
24 +7
DEX
16 +3
CON
22 +6
INT
17 +3
WIS
18 +4
CHA
15 +2

Saving Throws dex + 7, con + 10, wis + 8
Skills perception + 8, survival + 8, nature + 7, animal handling + 8.
Senses passive perception 14
Languages Common, Giant, Sylvan
Challenge 9 ( 5000 xp )


Innate spellcasting. The giants' spellcasting ability is wisdom (spell save DC 16)   At will:  animal friendship, speak with animals, guidance, fog cloud. 3/day each: bark skin, conjure animals (no concentration), speak with plants, gust of wind. 1/day each: awaken, wall of thorns, freedom of movement.   Forest adept The giant ignores difficult terrain caused by plants.   Keen hearing and smell. The giant has advantage on (wisdom) perception checks that rely on hearing and smell.              


Actions

Multiattack. The grant makes two attacks with its long sword or great bow.    Longsword. Melee weapon attack: + 10 to hit, reach 10 ft, one target, hit 20 (3d8 + 7) slashing damage, or 22 (3d10 + 7) if used with both hands.   Great bow. Ranged weapon attack: + 10 to hit, Range 120/240ft one target hit 22 (3d10 + 7) piercing damage if the target creature is a creature it must succeed on a DC 18 Strength saving throw or be pushed 20 feet back and knocked prone.


 

wood giant are a race of true giants that live in forests and woodlands


Created by

Noobie forger 01.

Statblock Type

Monster / Creature

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