Multiattack: Barrûk makes two attacks: one with his punch and one with its club. Punch: Melee Weapon Attack: +7 to hit, reach 5 ft, one target, knock back 5 ft, Hit: (1d8+4) bludgeoning damage. Club: Melee Weapon Attack: +7 to hit, reach 10 ft, one target, Hit: (2d6+4) bludgeoning damage. Throw: Ranged Weapon Attack: +3 to hit, reach 30 ft, one target, Hit: (1d6+4) bludgeoning damage.
Counter Attack: In response to being hit by a melee attack, Barrûk can make one melee weapon attack with advantage against the attacker. Counter Grapple: In response to being hit by a melee attack, Barrûk can attempt to grapple the attacker with advantage. The attacker must contest Barrûk's STR roll, failure results in being grappled.
Crushing Storm: If Barrûk successfully grappled a player and then threw them, he can make a special whirlwind attack that deals 1d6 to all creatures within 10 ft. Charge: If no creatures are within 10ft of Barrûk, he can charge at a player and grapple them as a bonus action with advantage. Alternatively, he can gore them for 2d6+4 damage with disadvantage.
Barrûk is a large Minotaur that stands 8ft tall and is covered in thick black and brown fur. His body is clad in muscle and covered in burn marks and scars from previous battles. One of his horns have been smashed in half, leaving a jagged shaft of broken bone in its place. An aggressive bulls face with fiery eyes go well with his weapon of choice: a large chained iron club.
In the depths of Blackrock prison, where the deepest cells are, he watches.