+4 | Strength |
+0 | Dexterity |
+4 | Constitution |
-2 | Intelligence |
+1 | Wisdom |
+3 | Charisma |
+0 | Acrobatics |
-1 | Animal Handling |
-2 | Arcana |
+4 | Athletics |
+1 | Deception |
-2 | History |
-1 | Insight |
+3 | Intimidation |
-2 | Investigation |
+1 | Medicine |
-2 | Nature |
-1 | Perception |
+1 | Performance |
+1 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
-1 | Survival |
Warhammer | 1d20+6 | 1d8+4 |
---|---|---|
Unarmed Strike | 1d20+6 | 5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Bludgeoning | Versatile |
Cost: 15 gp Weight: 2 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 30/120 ft | Thrown |
Cost: 5 sp Weight: 2 lb
Spellcasting Focus Common
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
The statblocks of your class features
You start with the following equipment in addition to the following equipment granted by your background (a) a martial weapon and shield or (b) any simple weapon (a) five javelins or (b) any simple melee weapon (a) a perists pack or (b) an explorers pack chain mail and a holy symbol
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Once, far into the murky past, the half-orc was a rare, abominable thing, something feared and reviled, considered the result of an unspeakable act. Such infants of the race were often destroyed upon birth. But those times are long since past, now the half-orc is a race unto itself and a common sight amidst the Waning Lands.
Half-orc’s skin can come in a variety of hues, through grey to rust-red. They possess jutting jaws, prominent teeth and towering builds from their orc heritage and stand at 5 to 7 feet tall.
Most half-orcs live within their own communities, or integrated with the other races of the Waning Lands. Some however live amongst orcs, a savage society of constant warfare and ritualistic slaughter and combat, who regard battle scars as tokens of pride and ornamental scars as things of beauty, though other scars may mark an orc or half-orc as a former slave or a disgraced exile. Any half-orc who has lived amongst or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc having escaped such a society might display these scars proudly or hide them in shame.
Despite their human heritage half-orcs are looked upon fondly by many of the high evfyl, who though still beneath them, view their strength and will as admirable qualities, a view strengthened through a history of alliances between the two races, to the point where half-orc slaves are outlawed amidst the Vir’xhur empire, and a foreign legion of half-orcs serves freely as auxiliary to their army.
Traits:
Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Common. You can speak Orc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
DnD 5e SRD
Adventuring Gear Common
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Cost: 2gp Weight: 5lb
DnD 5e SRD
Adventuring Gear Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 5sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
A waterskin can hold 4 pints of liquid.
Cost: 2sp Weight: 5lb
DnD 5e SRD
Adventuring Gear Common
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp Weight: 2lb