Mace Wallop: +6 to hit, 1d6+4 on hit Shield Bash: +4 to hit, 1d4 on hit, provokes a Constitution saving throw or the victim is stunned Crossbow Snipe: +3 to hit, 1d10+1 on hit, provokes a Strength saving throw or the victim is knocked prone
Parry: As a reaction, the Knight can parry a melee attack to add 2 to their armor class.
An ancient Knight of the Ebon Crown, fated to eternally guard some place of significance to the kingdom. Driven mad by millennia of tedium and isolation, they tend to attack whoever they see.
Commonly found in the ruins of the old Heresian kingdom in the South.