Charge: if the small elephant runs at least 15 feet straight towards a target and hits with a gore attack the target must succeed on a DC 10 strength saving throw or be knocked prone. If the target is knocked prone the elephant can make a stomp attack as a bonus action.
Gore: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (1d8 + 2) bludgeoning damage.
Cute(Recharge 5-6): As a bonus action, the small elephant chooses a target that can see it. the target must succeed on a DC 10 intelligence saving throw or be Charmed by the elephant for 1 minute. the target can repeat the saving throw at the end of its turn, ending on a success. this effect will end if the small elephant attacks the charmed creature.
small elephant. Was created by ancient elves. usually is a pet/ companion.
Rarely survives in nature.