Remove these ads. Join the Worldbuilders Guild

King's Castle

6-level Conjuration (ritual)

Casting Time 1 Action
Range Sight
Duration Instantaneous
Components V, S

You swap the positions of any two creatures you can see, including yourself. They are teleported each others spots. If one or more are unwilling, they are allowed a Wisdom save. If both creatures are unwilling and one fails its save while the other succeeds, the creature who fails is instead teleported to a spot next to the creature who succeeded. If all such spots are occupied, they are teleported as close as possible. A creature being unexpectedly swapped into an enemy's threatened space provokes an attack of opportunity.

Class(es): Soul Manipulator

Created by

TheBubblymuffin.

Statblock Type

Spell

Link/Embed