3-level Necromancy (ritual)
You send a jolt of ethereal energy into a creature, attempting to disrupt their soul and its connection to the current plane of existence. Target creature within range makes a Charisma saving throw. On a failed save, the creature takes 4d12 soul damage and is stunned until the end of your next turn. On a successful save the creature takes half as much damage and isn't stunned.
Creatures that do not have souls, (such as most constructs and zombies) and creatures whose souls are in another location than their body (such as liches) are immune to this spell. Undead that have the Incorporeal Movement trait have disadvantage on the Charisma saving throw.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.