+0 | Strength |
+7 | Dexterity |
+2 | Constitution |
+4 | Intelligence |
+0 | Wisdom |
+1 | Charisma |
+4 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+4 | Athletics |
+9 | Deception |
+0 | History |
+8 | Insight |
+1 | Intimidation |
+8 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+5 | Performance |
+1 | Persuasion |
+0 | Religion |
+11 | Sleight of Hands |
+3 | Stealth |
+0 | Survival |
dagger | d20+7 | d4+3 (x2) |
---|---|---|
sneak attack 5d6 | ||
shortsword | d20+7 | d6+3 (x2) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
Adventuring Gear Common
A backpack that contains: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Attached to the outside of the pack is 50 feet of hempen rope.
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
1d8 | Personality Trait |
---|---|
1 | I fall in and out of love easily, and am always pursuing someone. |
2 | I have a joke for every occasion, especially occasions where humor is inappropriate. |
3 | Flattery is my preferred trick for getting what I want. |
4 | I’m a born gambler who can't resist taking a risk for a potential payoff. |
5 | I lie about almost everything, even when there’s no good reason to. |
6 | Sarcasm and insults are my weapons of choice. |
7 | I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. |
8 | I pocket anything I see that might have some value. |
1d6 | Ideals |
---|---|
1 | Independence. I am a free spirit— no one tells me what to do. (Chaotic) |
2 | Fairness. I never target people who can’t afford to lose a few coins. (Lawful) |
3 | Charity. I distribute the money I acquire to the people who really need it. (Good) |
4 | Creativity. I never run the same con twice. (Chaotic) |
5 | Friendship. Material goods come and go. Bonds of friendship last forever. (Good) |
6 | Aspiration. I’m determined to make something of myself. (Any) |
1d6 | Bond |
---|---|
1 | I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. |
2 | I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. |
3 | Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her. |
4 | I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me. |
5 | A powerful person killed someone I love. Some day soon, I’ll have my revenge. |
6 | I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. |
1d6 | Flaw |
---|---|
1 | I can’t resist a pretty face. |
2 | I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in. |
3 | I’m convinced that no one could ever fool me the way I fool others. I’m convinced that no one could ever fool me the way I fool others. |
4 | I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. |
5 | I can’t resist swindling people who are more powerful than me. |
6 | I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough. |
You master fighting with two weapons, gaining the following benefits:
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.