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Elrisse Srall

rogue 10 Class & Level
charlatan Background
tiefling Race
chaotic good Alignment

Strength 10
+0
Dexterity 17
+3
constitution 15
+2
intelligence 10
+0
wisdom 11
+0
charisma 13
+1
Total Hit Dice
Hit Die
1d+2
+4 proficiency bonus
+0 Strength
+7 Dexterity
+2 Constitution
+4 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+0 Arcana
+4 Athletics
+9 Deception
+0 History
+8 Insight
+1 Intimidation
+8 Investigation
+0 Medicine
+0 Nature
+0 Perception
+5 Performance
+1 Persuasion
+0 Religion
+11 Sleight of Hands
+3 Stealth
+0 Survival
skills deception, sleight of hand, performance, athletics, investigation, insight proficiencies

 
16
Armor Class
75
Hit Points
+3
Initiative
30
Speed
daggerd20+7d4+3 (x2)
sneak attack 5d6
shortswordd20+7d6+3 (x2)
Attacks
languages: common, infernal, thief's cant
light armor
simple weapons
hand crossbows
longswords
rapiers
shoprtswords
disguise kit, forger kit
Proficiences
thaumaturgy cantrip
burning hands (2nd lvl) 4d6 dmg (dex save)
darkness cantrip
spell save: 13
Spellcasting
2 shortswords (+1 flame 1d6+2d6 fire dmg /80ft light)
2 daggers (+1 flame 1d4+2d6 fire dmg /80ft light)
Amulet:
-lesser restoration or cure wounds(2nd lvl)-twice
-greater restoration-once
Studded leather armor
thief stools
set of fine clothes
disguise kit
set of weight dice
5k+300+15 gold
burglar's pack:
-backpack (30lb gear)
-100 ball bearings
-10ft string
-50ft Hampen rope
-watersin )holds 4pints of liquid)
-tinder box
-2 flasks of oil
-5 days rations
-hooded lantern (bright lilght)
-5 candles
thief stools (disarm traps and open locks +proficiency)
Equipment
i pocket anything i see that might have some value
Personality Traits
charity-i distribute the money i acquire to people who really need it
Ideals
i come from a noble family, and one day i will reclaim my lands and title from those who stole them from me
Bonds
i am too greedy for my own good i can't resist taking a risk if money is involved
Flaws
I convince people that worthless junk is worth their hard earned money
cunning action (bonus action to disengage, hide, dash, sleight of hand check(disarm traps, open locks or use an object),)
false identity
second story work (can climb with no extra movement, increased running jump = dex modifier)
resistance to fire damage
supreme sneak (advantage on stealth if i move on half speed)
uncanny dodge (reaction to reduce damage by half)
evasion (dex save for half damage or none)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

Burglar's Pack

Adventuring Gear Common

A backpack that contains: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Attached to the outside of the pack is 50 feet of hempen rope.


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

Thieves' Tools

Tool Common

Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

Cost: 25 gp Weight: 1 lb


 

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Charlatan

You have always had a way with people. You know what makes them tick, you can tease out their heart’s desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink colored liquid will surely cure that unseemly rash, this ointment—nothing more than a bit of fat with a sprinkle of silver dust—can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.

Skill Proficiencies Deception, Sleight of Hand
Tool Proficiencies Disguise Kit, Forgery Kit
Equipment
A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp

Features

False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.
Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Suggested Characteristics

Charlatans are colorful characters who conceal their true selves behind the masks they construct.
They reflect what people want to see, what they want to believe, and how they see the world.
But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.

Traits

1d8 Personality Trait
1I fall in and out of love easily, and am always pursuing someone.
2I have a joke for every occasion, especially occasions where humor is inappropriate.
3Flattery is my preferred trick for getting what I want.
4I’m a born gambler who can't resist taking a risk for a potential payoff.
5I lie about almost everything, even when there’s no good reason to.
6Sarcasm and insults are my weapons of choice.
7I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8I pocket anything I see that might have some value.

Ideal

1d6 Ideals
1Independence. I am a free spirit— no one tells me what to do. (Chaotic)
2Fairness. I never target people who can’t afford to lose a few coins. (Lawful)
3Charity. I distribute the money I acquire to the people who really need it. (Good)
4Creativity. I never run the same con twice. (Chaotic)
5Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
6Aspiration. I’m determined to make something of myself. (Any)

Bond

1d6 Bond
1I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
2I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.
3Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
4I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
5A powerful person killed someone I love. Some day soon, I’ll have my revenge.
6I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.

Flaw

1d6 Flaw
1I can’t resist a pretty face.
2I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
3I’m convinced that no one could ever fool me the way I fool others. I’m convinced that no one could ever fool me the way I fool others.
4I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.
5I can’t resist swindling people who are more powerful than me.
6I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.

Dual Wielder

You master fighting with two weapons, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one- handed melee weapons you are wielding aren’t light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
  Additionally, when you make an attack action, when wielding two weapons, you can make an attack role for both weapons but halve the damage dealt by them. This doesn't halve sneak attack damage and poison. If you do this you aren't allowed to make an attack with your secondary weapon as a bonus action.

Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
  • You have advantage on saving throws made to avoid or resist traps.
  • You have resistance to the damage dealt by traps.
  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Salythia.

Statblock Type

Character Sheet (Legacy)

Link/Embed