2-level Conjuration
You create a sheet of ice that covers a 5-foot square
within range and lasts for the spell’s duration. The iced
area is difficult terrain.
A creature in the area when you cast the spell
must make a successful Strength saving throw or be
restrained by ice that rapidly encases it. A creature
restrained by the ice takes 2d6 cold damage at the start
of its turn. A restrained creature can use an action to
make a Strength check against your spell save DC,
freeing itself on a success, but it has disadvantage on
this check. The creature can also be freed (and the spell
ended) by inflicting at least 20 fire damage on the ice.
The restrained creature takes half damage from fire
attacks against the ice.
At higher levels: When you cast this spell using a
spell slot of 4th level or higher, the area increases to a
10-foot square, the ice deals 4d6 cold damage, and 40
fire damage is needed to melt it. When you cast this
spell using a spell slot of 7th level or higher, the area
increases to a 20-foot square, the ice deals 6d6 cold
damage, and a total of 60 fire damage is needed to
melt it.