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Creeping Ice

2-level Conjuration

Casting Time 1 action
Range 60ft
Duration Concentration, Up to 1 minute
Components V, S

You create a sheet of ice that covers a 5-foot square within range and lasts for the spell’s duration. The iced area is difficult terrain.   A creature in the area when you cast the spell must make a successful Strength saving throw or be restrained by ice that rapidly encases it. A creature restrained by the ice takes 2d6 cold damage at the start of its turn. A restrained creature can use an action to make a Strength check against your spell save DC, freeing itself on a success, but it has disadvantage on this check. The creature can also be freed (and the spell ended) by inflicting at least 20 fire damage on the ice. The restrained creature takes half damage from fire attacks against the ice.
 
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the area increases to a 10-foot square, the ice deals 4d6 cold damage, and 40 fire damage is needed to melt it. When you cast this spell using a spell slot of 7th level or higher, the area increases to a 20-foot square, the ice deals 6d6 cold damage, and a total of 60 fire damage is needed to melt it.

Class(es): Priest

Created by

Chiryosha.

Statblock Type

Spell

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