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Fireburst Mine

3-level Abjuration

Casting Time 1 minute
Range Touch
Duration 8 hours
Components V, S, M
Materials Any tiny nonmagical item, which is destroyed by the activation of the spell

You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).   When the magic trap detonates, each creature in a 20-foot-radius sphere centered on the item must make a Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any subsequent effects of the mines.   A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the Artificer that set it disarms it with an action.
 

Class(es): Artificer

Created by

Chiryosha.

Statblock Type

Spell

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