Adventuring Gear
Bearing a Shard of divinity comes with great burdens and strains on the minds and bodies of the host. The exact nature of which is determined by the DM. Additionally, the power of a shard grows with the host, as well as with the number of other shards the host holds in the case that they are able to do so. As such the following properties may be changed and added to if the circumstances see it fit:
Ability score increase. Even in an unattuned donning, the helm increases your wisdom score by 2. All other effects can only be obtained through attunement.
Divination Paragon. Once per day (recharge at dawn), you may cast any one divination spell which you would have the spell-slot for had you invested all levels into a full caster such as wizard. The spell is always cast at its native level.
Omniscient Instant. You may give yourself a burst of unrivalled omniscience to assist in tense situations. Concentrating on one intention, your mind and awareness expand to godlike levels. You are able to immediately take in, process, and act upon the wealth of information flooding into your mind. Whether such omniscience is applicable and will help you in any given circumstance is determined by the DM, some common applications would be: Dodging projectiles, making precise attacks, or incredible automotive maneuvres. When the tense situation subsides, your mind and body become sluggish and exhausted. For each use of omniscience you take 1d4 points of exhaustion.
Divine Seeking. You may, with the permission of the DM use the helm to venture outside yourself and transfer your senses to a place which holds something you feel a personal connection to, similar to the spell Scrying. Your concentration must be attuned to this objective in conscious, subconscious, and in spirit, else the seeking may fail. You may also be able to ascertain the location of this objective to a degree. Seeking other Shards of Divinity will always fail.
Greater Perception. You gain advantage on all Wisdom (Perception) checks.
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Legendary (this item requires attunement) [Attuning to any Shard of Divinity requires the bearer to survive the ordeal of donning the piece, and allowing the sealing spikes to be driven into several vital points upon their person. Only when the item is physically, spiritually, and mentally unified with the host, does the full power of the shard make itself known.]
The helm seems to be created of some mythical substance. Its form and colour go undefined in a constant state of change and duality. Its true nature cannot be pinned down, though it seems to stabilise into a more rhythmic state when attuned to a creature. The host physically, consciously, and subconsciously changes the appearance of the helm. Nothing other than the fact that it is a helmet seems to remain constant. The picture provided with this article is merely an interpretation of what it may look like.
Cost: Incalculable Weight: 11lbs when unattuned. Near weightless while attuned.