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Blood Zombie

Medium undead, unaligned
Armor Class 10
Hit Points 51
Speed 20ft

STR
16 +3
DEX
6 -2
CON
18 +4
INT
3 -4
WIS
6 -2
CHA
5 -3

Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses darkvision 60'; passive perception 8
Languages Whatever languages it knew in life but cannot speak
Challenge 2 (450xp)


-Blood Drain: A creature that touches the zombie or hits it with an attack within 5' the target takes 1d8+2 necrotic damage and the zombie gains temp hp equal to the damage done. Temporary hp cannot exceed half the zombies original hp. It can also gain temporary hp from a slam attack.   -Undead Fortitude: On a hit that would reduce the zombie to 0 hp, it must make a constitution saving through of 5+ the damage taken. If it succeeds it remains with 1hp. Cannot be done when the target is reduced to 0 via a critical hit or radiant damage.


Actions

-Slam: +5 to hit; 5' reach; 1d10+2 bludgeoning damage plus 1d8 necrotic damage which is transferred to temporary hp.


 

A path of bloody footprints always points the way to a zombie inflicted by this perverse magic. It shambles forward, blood pouring down its face and out of every orifice. A favorite of vampires for feeding and novelty purposes.  


Created by

gardonecory89.

Statblock Type

Monster / Creature

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