-Blood Drain: A creature that touches the zombie or hits it with an attack within 5' the target takes 1d8+2 necrotic damage and the zombie gains temp hp equal to the damage done. Temporary hp cannot exceed half the zombies original hp. It can also gain temporary hp from a slam attack. -Undead Fortitude: On a hit that would reduce the zombie to 0 hp, it must make a constitution saving through of 5+ the damage taken. If it succeeds it remains with 1hp. Cannot be done when the target is reduced to 0 via a critical hit or radiant damage.
-Slam: +5 to hit; 5' reach; 1d10+2 bludgeoning damage plus 1d8 necrotic damage which is transferred to temporary hp.
A path of bloody footprints always points the way to a zombie inflicted by this perverse magic. It shambles forward, blood pouring down its face and out of every orifice. A favorite of vampires for feeding and novelty purposes.