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Alexander Gayton

Necromancer 1 Class & Level
Student Background
Human (Variant) Race
TN Alignment

Strength 10
+0
Dexterity 14
+2
constitution 14
+2
intelligence 16
+3
wisdom 18
+4
charisma 17
+3
Total Hit Dice 1
Hit Die
1d6+2
+2 proficiency bonus
+0 Strength
+2 Dexterity
+4 Constitution
+3 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+5 Arcana
+0 Athletics
+3 Deception
+5 History
+6 Insight
+3 Intimidation
+5 Investigation
+6 Medicine
+3 Nature
+6 Perception
+3 Performance
+3 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills medicine, perception, investigation, history, arcana, insight proficiencies

 
12
Armor Class
22
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Life Tap 1d20+5 1d8+3
Dagger 1d20+4 1d4+2
Attacks
light armour, simple weapons,
Proficiences
Charisma
Spell Attack Bonus: +5
Spell Save DC: 15
Spellcasting
Common clothes, 245 gp, 1 book, 3 pens, 39 sp, robes, traveller’s pack
Equipment
Me
Personality Traits
Me
Ideals
Me
Bonds
Me
Flaws
Human Determination
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.

Innate Arcana
However you have gained your magical powers then there is one thing for specific, they have come from within you only. Suppose, your class have been an arcane focus and you can disregard that too.

Life Tap
Starting at 1st level, your touch can siphon the life force of others to bolster your own. As an action, you can make a melee spell attack against a living creature, dealing necrotic damage equal to 1d8 + your Charisma modifier on a hit. You gain temporary hit points equal to the amount of necrotic damage dealt. If this feature kills the creature, you gain twice as many temporary hit points from using this feature. The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You may use this feature a number of times equal to your Charisma modifier(minimum one) and you regain all uses of this feature at the end of a long rest.

Spellcasting
You draw on the negative energy in the world to fuel your spells.

Soul Harvest
Starting at 3rd level, by reaping life you are able to claim a fraction of those unfortunate creatures souls to regenerate your wounds and fortify your body. At the end of your turn, if you or any undead under your control have killed one or more creatures, you gain hit points equal to your necromancer level. If doing so would grant you more hit points than you can have, you gain temporary hit points equal to the amount of excess hit points received.

Necromancy Occult: Undertaker
Unholy Resistance
Beginning at 2nd level, the time you've spent wielding negative energy has made itself a part of you. You have resistance to necrotic damage and your hit point maximum cannot be reduced. At 5th level, this feature extends to any undead under your control.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

https://www.dandwiki.com/wiki/Death_Bolt_(5e_Spell)

Death Bolt

0-level (Cantrip) Necromancy

Casting Time 1 action
Range 120ft
Duration Instantaneous
Components V, S

You hurl a dark ball at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 necrotic damage.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Class(es): Wizard, Warlock, Sorcerer

https://www.dandwiki.com/wiki/Minor_Animate_(5e_Spell)

Minor Animate

0-level (Cantrip) Necromancy

Casting Time 1 action
Range Self (5ft)
Duration 6 hours
Components V, S

You animate up to 5 Tiny or smaller creatures in a 5 foot radius around you; these creatures stay close and follow you when not given a command. You can issue one command to them as a bonus action on each of your turns. The commands you can give them are as follows:   Move: They move up to 20 feet as a group. This can be used along side one other command. At 5th level this becomes 30 feet.   Attack: Make a ranged spell attack against one creature within 30 feet. This deals 1d4 Necrotic damage. When you do so, you lose one of the animated creatures created by this spell; whether or not the attack landed. When you use this command you can add more objects, each adding a +1 to the damage, causing you to lose them as well. At 11th level the damage becomes 2d4.   Glow: The tiny objects begin to swarm and start to emit dim light in a 15ft radius. At 5th level the radius is increased to 25ft.   Flash: Cause one of the creatures to burst into light. One creature you choose must make a con save or be blinded for one turn. This command destroys the undead used.   Carry: Your animated creatures can lift or drag up to 1lb each, if they possess a flying speed they cannot fly and carry at the same time unless more than one creature is used in the carry command.   Decay: Your animated creatures frenzy around a medium or smaller corpse causing it to rapidly decompose, doing so provides the creatures with nutrients and sustains them. They last up to an additional 3 hours and you may add your spell casting modifier to all values of the above commands (excluding this one).
At higher levels: The amount of creatures that can be animated by this cantrip increases by 5 when you reach 5th, 11th, and 17th level.

Class(es): Wizard, Warlock, Bard

Level 1 Spells

https://www.dandwiki.com/wiki/Animate_Shadow_(5e_Spell)

Animate Shadow

1-level Necromancy

Casting Time 1 action
Range 60ft
Duration 1 minute
Components V, S, M
Materials Piece of coal, Candle

You bring to life the shadow of a creature you can see within range. The target must make a wisdom save against your spell save DC or their shadow animates into a malevolent attacker. For the spells duration the shadow stays attached to the target, sharing it's space and constantly assailing the target, granting advantage on all attacks against it. In addition, the shadow deals 1d6 necrotic damage at the beginning of each of the targets turns. At the end of each turn the target can attempt a wisdom save to dispel the shadow and end the effect.

Class(es): Wizard, Warlock, Bard, Cleric

https://www.dandwiki.com/wiki/Post-Mortem_Servitude_(5e_Spell)

Post-Mortem Servitude

1-level Necromancy

Casting Time 10 minutes
Range Touch
Duration Instantaneous
Components V, S, M
Materials 10 gp, one medium or small humanoid pile of bones, incense worth at least 10sp

Touch the forehead of a medium or small humanoid corpse or pile of bones and burn the incense. The undead becomes a skeleton that can obey any order you give it, understand any languages you know, and act of its own will, but cannot attack. You can communicate with it telepathically within 150 meters. You can also see through its eyes, with darkvision, as if it was a familiar. The skeleton comes equipped with anything the corpse had before being raised, and can equip any items or outfits you give it.   Additionally, the skeleton has the capability of discarding its body to become a floating skull. The floating skull has a flight speed of 50, and 1hp. When the servant becomes a floating skull, it leaves the rest of its body and any gear behind, wherever it was. It can reconnect with any skeleton of the same size afterward, including its own, to return to its original skeleton form.
At higher levels: At level 8, you can create unlimited amount of servants but each one will cost a gem worth 50gp or more.

Class(es): Wizard, Warlock, Sorcerer

https://www.dandwiki.com/wiki/Sculpt_Corpse_(5e_Spell)

Sculpt Corpse

1-level Necromancy

Casting Time 1 minute
Range Touch
Duration Instantaneous
Components V, S

You alter the appearance of a corpse in one of several ways: Edit Appearance - You mold the appearance of the corpse to look like another creature; you may only copy specific faces if you have a solid understanding of their appearance. Doctor Evidence - You doctor the evidence leading toward this creature's death. Clean Corpse - You make the corpse presentable. Remove Flesh - You turn the corpse into a skeleton. Add Flesh - You turn a skeleton into a full corpse.
At higher levels: When you cast this spell using a spell slot of X or higher you may target multiple undead.

Class(es): Sorcerer, Warlock, Wizard

Level 2 Spells

https://www.dandwiki.com/wiki/Corpse_Explosion_(5e_Spell)

Corpse Explosion

2-level Necromancy

Casting Time 1 action
Range 60ft
Duration Instantaneous
Components S

As you snap your finger, a dead creature within range explodes with necrotic energy. Each creature in a 15-foot-radius sphere centered on the dead creature must make a Dexterity saving throw. A target takes 2d8 necrotic damage or half as much on a success. If you reduce a creature to 0 hit points with this spell, the creature explodes, repeating the same effect as this spell.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Class(es): Cleric, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Gton.

Statblock Type

Character Sheet (Legacy)

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