Pack Tactics: Gains advantage if their is a "Friendly" creature in combat with it's target.
Multiattack: This creature may attack twice with it's Crystal Claws Crystal Claws: 5ft reach. Melee weapon attack. +8 to hit, 4d8 + 6 Slashing followed by 2d6 Necrotic followed by 1d4 per hit shards infecting the target.
A humanoid with black hardened skin with cracks that runs down it's body with green crystals on parts of their body with green glow pouring from the cracks of their skin.