Amphibious. The kuo-toa can breathe air and water. Otherwordly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving. Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple. Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Call more: As an action may call 2 extra koa toa to fight. Get back up: As an action may cause 3 "dead" Koa Toa to get back up with 1/2 hp Focus target: As an action may cause 3 Koa Toa to attack
In response to getting attacked he will pick up a near by Koa Toa and use him as a shield avoiding dmg.
A Koa Toa cheif that is a leader for Koa Toa to follow.