Wave of Water | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Wave of Water

2-level Evocation

Casting Time 1 action
Range Self (60-foot line)
Duration Concentration, 1 minute
Components V, S, M
Materials at least one pint of water

A high pressure wave of water conjures from your hand, 60 feet long and 5 feet wide. You choose the direction you point your hand, and the water continues to shoot for the duration.   Each creature that is hit with this spell must succeed on a Strength or Dexterity saving throw or be pushed all the way to the end of the wave of water. Large and small creatures have advantage on this saving throw. Tiny creatures are unaffected by this spell. Small and tiny creatures must make the check as normal if the spellcaster specifically targets their height level. If the creature impacts anything, it takes 3d8 force damage. On a success it resists or otherwise dodges the spell. On a Strength success or otherwise a failure, the target is made wet and any attack made against said creature that would deal lightning damage has advantage on the attack roll.   If, while you are concentrating on this spell, a creature attempts to move towards you, it must first make a Constitution save to resist the water if it is hitting their face, and then it may move towards you, spending speed at double the rate.   The water travels at a speed that displaces any air particles, dispersing any air, gas, or vapour. The water can push in large wall buttons and keep them pressed in. It snuffs out any candles or similarly unprotected flames in its area. Magically protected flames have a 75% chance of being extinguished. Any ranged attack that passes through the water has disadvantage on its attack roll, and fire damage is halved if the effect passes through the water. The water can be frozen, by any effect dealing cold damage, and doing so immediately ends the spell as the ice comes crashing down.   As a bonus action on each of your turns before the spell ends, you may change the direction of the spell.   The water fills a 25-square foot area by half a foot of height per turn, provided the water has nowhere else to go, and disperses evenly across the area. At the end of the spell's duration, it would have filled a 25-square-foot area up to a height of 5 feet.

Class(es): Druid, Sorcerer, Wizard

Created by

SomebodyElse.

Statblock Type

Spell

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