Goblin Battlemaster (Bane Clan)
Small humanoid (goblinoid), lawful evil
Armor Class 15
Hit Points 85hp 10d10+35
Speed
45ft
Swim: 20ft
Climb: 30ft
Saving Throws Wis +7, Int +6, Dex +6
Skills Acrobatics +4, Insight +6, Perception +9, Medicine +4
Senses Superior Darkvision 120 ft., Passive Perception 16
Languages Goblin, Common, Orc
Challenge 3
Spellcasting
Ability:
Intelligence
At will: Message:
Range: 200 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.
2/day: Invisibility (level 3):
Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h, max targets: 2.
Abilities
Tactical Retreat (Dash + Disengage):
As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).
Uncanny Dodge:
Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.
Actions
Dagger:
Melee Weapon Attack: reach 5 ft., Hit: 6 1d4+4 piercing/slashing, finesse, light, thrown 20/60 ft.