Goblin Tactician (Bane Clan)
Small humanoid (goblinoid), lawful evil
Armor Class 14
Hit Points 75hp 9d10+30
Speed
40ft
Swim: 20ft
Climb: 30ft
Saving Throws Wis +6, Int +5, Dex +5
Skills Acrobatics +3, Insight +5, Perception +8, Medicine +3
Senses Darkvision 60 ft., Passive Perception 15
Languages Goblin, Common
Challenge 2
Spellcasting
Ability:
Intelligence
At will: Message:
Range: 160 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.
1/day: Invisibility (level 2):
Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h.
Abilities
Tactical Retreat (Dash + Disengage):
As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).
Uncanny Dodge:
Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.
Actions
Dagger:
Melee Weapon Attack: reach 5 ft., Hit: 5 1d4+3 piercing/slashing, finesse, light, thrown 20/60 ft.