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Goblin Tactician (Bane Clan)

Small humanoid (goblinoid), lawful evil
Armor Class 14
Hit Points 75hp 9d10+30
Speed 40ft Swim: 20ft Climb: 30ft

STR
8 -1
DEX
15 +2
CON
7 -2
INT
16 +3
WIS
17 +3
CHA
7 -2

Saving Throws Wis +6, Int +5, Dex +5
Skills Acrobatics +3, Insight +5, Perception +8, Medicine +3
Senses Darkvision 60 ft., Passive Perception 15
Languages Goblin, Common
Challenge 2

Spellcasting

Ability: Intelligence

At will: Message: Range: 160 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.

1/day: Invisibility (level 2): Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h.


Abilities

Tactical Retreat (Dash + Disengage): As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).    Uncanny Dodge: Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.


Actions

Dagger: Melee Weapon Attack: reach 5 ft., Hit: 5 1d4+3 piercing/slashing, finesse, light, thrown 20/60 ft.


 

Created by

Achi333.

Statblock Type

Monster / Creature

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