Harp of Haunting | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Harp of Haunting

Adventuring Gear Varies

This harp has 3 Charges. You can use an action to play it and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren't Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of this hard for 24 hours. The harp regains 1d3 expended Charges daily at dawn.


 

Created by

OrcaOfMordor.

Statblock Type

Item

Link/Embed