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Adoros Harroway

Fighter 2 Class & Level
Soldier (Infantry) Background
Variant Human Race
Neutral Good Alignment

Strength 22
+6
Dexterity 10
+0
constitution 16
+3
intelligence 9
-1
wisdom 10
+0
charisma 5
-3
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+8 Strength
-1 Dexterity
+5 Constitution
-1 Intelligence
+0 Wisdom
-3 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
-1 Arcana
+8 Athletics
-3 Deception
-1 History
+0 Insight
-3 Intimidation
-1 Investigation
+0 Medicine
-1 Nature
+2 Perception
-3 Performance
-3 Persuasion
-1 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills Animal Handling, Athletics, Survival, Perception
  proficiencies

 
19
Armor Class
26
Hit Points
+0
Initiative
30
Speed
Longsword 1d20+7 1d8+6Slashing Versatile (1d10)
Spear 1d20+7 1d6+6Piercing (range 20/60) Thrown, Versatile (1d8)
Longbow 1d20+2 1d8Piercing (range 150/600) Ammunition, Heavy, Two-Handed
Unarmed Strike6 Bludgeoning Damage
Attacks
Martial weapons, simple weapons, all armor, shields
Proficiences
Plate Armour [18 AC | Dis. Stealth]
Guard's Breastplate [14 AC + Dex Mod (Max 2)]
Longsword
Spear
Coin Pouch (160 GP)
Longbow
Arrows
Explorer’s pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin, 50 feet of hempen rope strapped to the side of it.)
Burnt Letter To General Iora
Equipment
I know Common and Elvish
I'm easy to be around
I would lay down my life to save my friends
I am efficient in my work when no one gets in my way
I will donate some of my funds to those who need it most, beggars and starving children mostly
I work hard and rarely ever give up on a job
I treat my close companions as my family
I go against the Kybran military in decisions that are obviously idiotic.
Personality Traits
I wish for war to be a final resort in solving world problems.
Ideals
I wish only to kill General Iora, the general who ordered the slaughter of an innocent village.
Bonds
When not under the effects of alcohol or some other mind-numbing drug. I am prone to violent flashbacks
I suffer from severe stress and depression
I have a fear of small towns
I hold secrets from even my closest friends
I do extreme acts of barbarism and brutality whilst angered
Flaws
Fighting Style (Two-Weapon Fighting)
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.

Dual Wielding
• You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting (When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.) even when the one-handed melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Action Surge (1 Use)
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Fighting Style (Defense) While you are wearing armor]
[block: you gain a +1 bonus to AC.   Military Rank You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence]
[block: and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.   Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn]
[block: you can use a bonus action to regain hit points equal to 1d10 + your fighter level.   Dual Wielding • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. • You can use two-weapon fighting (When you engage in two-weapon fighting]
[block: you can add your ability modifier to the damage of the second attack.) even when the one-handed melee weapons you are wielding aren’t light. • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Human (variant) Ability Score Increase Two different ability scores of your choice increase by 1. Size: Medium Speed: 30ft. Skill: You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice.   Languages: Common]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: Plate Armour Longsword Spear Coin Pouch (160 GP) Longbow Arrows Explorer’s pack (a backpack]
[block: 50 feet of hempen rope strapped to the side of it.) Set of Common Clothes]

Statblock Type

Character Sheet (Legacy)

Link/Embed