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Mattias Goodmead

Rogue 2 Class & Level
Entertainer Background
Halfling Race
Good Neutral Alignment

Strength 8
-1
Dexterity -13
0
constitution 13
+1
intelligence 12
+1
wisdom 11
+0
charisma 14
+2
Total Hit Dice
Hit Die
1d8+1
+2 proficiency bonus
-1 Strength
+5 Dexterity
+1 Constitution
+3 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+0 Animal Handling
+1 Arcana
-1 Athletics
+4 Deception
+1 History
+0 Insight
+2 Intimidation
+1 Investigation
+0 Medicine
+1 Nature
+0 Perception
+4 Performance
+4 Persuasion
+1 Religion
+7 Sleight of Hands
+5 Stealth
+0 Survival
skills

 
14
Armor Class
9
Hit Points
+3
Initiative
25
Speed
WeaponAttackDamage
Shortsword
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

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Halfling

Ability Score Increase +2 Dexterity
Size Small
Speed 25 feet

Ability Score Increase - Your Dexterity is increased by 2 Age - A Halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century Alignment - Most Halflings are lawful good. As a rule, they are good hearted and kind, hate to see others in pain, and to have no tolerance for oppression.They are very orderly and traditional, learning heavily on the support of their community and the comfort of their old ways Size - Halflings average about 3 feet tall and weigh about 40 pounds. your size is small Speed - Your base walking speed is 25 feet Lucky - When you roll a 1 on a d20 for and attack roll. ability check, saving throw, you can reroll the die and must use the new roll Brave - You have advantage on saving throws against being frightened Halfling Nimbleness - You can thourgh the space of any creatures that is of a size lager than yours Languages - You can speak, read, and write common and Halfling. The Halfling language isnt secret, but Halflings are loath to share it with others. they write very little, so they dont have a rich body of literature. Their oral tradition, however , is very strong. almost all Halflings speak common to converse with the people in whose lands they dwell or through which they are travelling Subraces - The two main kinds of Halfling, Lightfoot and Stout, are more like closely related families than true subraces, choose one of these subraces   Lightfoot   As a Lightfoot Halfling, you can easily hide from notice, Even using other people as cover.Your inclined to be affable and get along well with others. In the Forgotten Realms, Lightfoot Halflings have spread the furtherest and thus are the most common variety Lightfoots are more prone to wanuderlust than others halflings, and often dwell alongside other races or take up a nomadic life. in the world of Greyhawk, these Halflings are called hairfeet or tallfellows Ability Scores Increase - Your Charisma score increasces by 1 Naturally Stealthy - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you   Stout   As a Stout Halfling, youre hardier than adverage and have some resistance to poison. Some say that Stouts have Dwarven blood. In the Forgotten Realms, these Halflings are called stronghearts, and theyre most common in the south Ability Score Increase - Your Consitution score increases by 1 Stout Resilience - You have advantage on saving throws against poison, and you have resistance against poison damage

Languages. Common and Halfling

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Created by

TheBeardedSkald.

Statblock Type

Character Sheet (Legacy)

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