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Orphan Leader

Small human, chaotic evil
Armor Class 15
Hit Points 78
Speed 30ft

STR
11 0
DEX
16 +3
CON
14 +2
INT
13 +1
WIS
11 0
CHA
10 0

Saving Throws Dex +7, Int +5
Skills Acrobatics +7, Deception +4, Perception +4, Stealth +11
Senses Passive Perception 14
Languages Common
Challenge 8


Assassinate. During its first turn, the Orphan Leader has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Orphan Leader scores against a surprised creature is a critical hit.   Evasion. If the Orphan Leader is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.   Sneak Attack (1/Turn). The Orphan Leader deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.


Actions

Multiattack. The Orphan Leader makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.   Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft ., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


 

A orphaned child assassin


Created by

Jester-117.

Statblock Type

Monster / Creature

Link/Embed