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Burl

Rouge 1 Class & Level
Urchin Background
Mapach Race
CN Alignment

Strength 10
+0
Dexterity 12
+1
constitution 12
+1
intelligence 14
+2
wisdom 12
+1
charisma 9
-1
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+3 Dexterity
+1 Constitution
+4 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+2 Arcana
+0 Athletics
-1 Deception
+2 History
+1 Insight
-1 Intimidation
+4 Investigation
+1 Medicine
+2 Nature
+3 Perception
-1 Performance
-1 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills Acrobatics, Investigation, Stealth, Perception, Sleight of Hand proficiencies

 
12
Armor Class
9
Hit Points
+1
Initiative
30
Speed
Shortbow 1d20+5 1d6
Sneakattack 1d6
Attacks
Tools: Disguise Kit, Thieves Tools
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortsword
Armor: Light armor
Proficiences
Thieves Tools
Explorers pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Arrows: 16/20
Wallet: 30GP
Equipment
Pirkka: This Crovum has been friends with Burl since childhood. They were both sort of outcasts and decided to stick together. Making up for each other's weaknesses they stick together as the dynamic duo of the road.
Bonds
City Streets: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Thieves' Cant: During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey sue h a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

DnD 5e SRD SRD

Shortbow

Ranged Weapon Ammunition, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 80/320 ft Ammunition, Two-Handed

Cost: 25 gp Weight: 2 lb


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Mapach

Ability Score Increase +2 WIS, +1 Con
Size Medium
Speed 30ft. 20ft climbing

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray: Mapachs are most comfortable under the cloak of night.   Expert Climbers: You have a climb speed of 20 feet.   Resilience: You have advantage on saving throws against poison and resistance against poison damage.   Scroungecraft: You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scrounge crafted items will otherwise last 1 hour before falling apart.Depending on the materials available, a Game Master (GM) may rule that you cannot craft an item in this way. Should you have access to the proper materials, you can spend 8 hours converting an item you have scrounge crafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the GM.   Skulker. You have advantage on Stealth checks made in dim light and darkness.

Languages. Mapach, Birdfolk

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

AAAdriel.

Statblock Type

Character Sheet (Legacy)

Link/Embed