Ghostwalk | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

The Archive of Esoteric Secrets

Ghostwalk

4-level Illusion

Casting Time 1 Action
Range Self
Duration Concentration, up to 1 hour
Components S, M
Materials a vial of ghostly essence

You channel illusory energy, turning invisible, whilst leaving an illusory afterimage of your body behind. You can use your action to move the afterimage, or have it stay whatever you choose. You must have line of sight of the afterimage to do this.   The afterimage can be determined immediately as a falsity upon contact or can be determined as false using an action and a successful Intelligence (Investigation) check. The DC for this check is your spell save DC.   Whilst the real you is invisible, you are also under the effects of the silence spell. Your movement is reduced to 0, and touching any visible creature or object makes you visible for the remaining duration of the spell.   To move whilst your are invisible, you can use your reaction to teleport to an unoccupied space within 5 feet of a creature that you can see within 30 feet of you, during which you move wherever it moves on its turn. You can also teleport to your afterimage’s side as long as it’s within line of sight.

Class(es): Warlock, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

Link/Embed