The Archive of Esoteric Secrets
3-level Enchantment
You project the image of a large, translucent hand, coloured how
you choose at a point that you can see within range. The hand
makes a gesture that you choose from the list below. Each
gesture will force any creature of your choice that starts its turn
within 10 feet of the hand to make a Wisdom saving throw or
suffer a penalty based on the gesture made that lasts until the
start of their next turn.
A creature that is immune to the charmed effect, has an
Intelligence score lower than 6, or does not understand a
language, automatically succeeds the saving throw.
Demoralise. The target creatures have disadvantage on
ability checks.
Insult. The target creatures have disadvantage on attack rolls
that do not target the hand.
Point. The hand points in a direction. The target creatures
treat any movement that is not in the pointed direction as if it is
difficult terrain.
As an action on your turn, you can move the hand up to 20
feet, and change its gesture if you wish.
At higher levels: When you cast this spell using a 4th level
spell slot or higher, the radius increases by 5 feet for every spell
slot level expended above 3rd.