The Archive of Esoteric Secrets
3-level Conjuration
You point at a ceature and create a magical noose around its
neck that attempts to lift it from the ground. The target creature
must succeed a Strength saving throw or take 2d10 force
damage and become restrained as they're pulled from the
ground. A target that succeeds the saving throw takes half
damage and is not restrained.
At the beginning of the target's subsequent turns they take the
damage again. At the end of the target turns that they're still
restrained they may make the saving throw again, ending the
spell on a success as they break free from the noose
At higher levels: The damage increases by 1d10 for every
level above 3rd that this spell is casted at.