Crystal Core | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Crystal Core

8-level Evocation

Casting Time 1 Action
Range 30 ft
Duration Concentration, up to 1 minute
Components V, S, M
Materials a diamond hourglass filled with stardust worth at least 1,000 gp

You conjure four crystalline structures in unoccupied spaces that you can see within range. These cores float in place, filling a 5-foot area. As a part of your action to cast the spell, or as an action of subsequent turns, you can have one or more of the crystals fire beams of energy at a creature within 15 feet of it. Make a ranged spell attack for each attacking crystal. On a hit, the target creatures take 3d6 force damage.   Each crystal has hit points equal to 5 times your caster level, and AC equal to your spell save DC. The crystals all have immunity to poison, psychic, and radiant damage, as well as non-magical bludgeoning, piercing, and slashing damage not made from adamantine. The crystals all have resistance to acid, cold, fire lightning, and necrotic damage.
 

Class(es): Sorcerer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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