Chargebolt | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Chargebolt

2-level Evocation

Casting Time 1 Bonus Action
Range Self
Duration Concentration, up to 1 minute
Components S, M
Materials a hunk of lead, and a pinch of sulfur in a tiny zinc containe

You conjure innate energies within you to begin charging a powerful bolt of energy. On your subsequent turns, you can use an action to make a ranged spell attack against a creature within 120 feet, launching a bolt of violent energy towards them. The bolt deals 3d6 lightning damage on a hit, increasing by 1d6 each time you end your turn whilst you still concentrate on the spell, to a maximum of 6d6.   If you lose concentration on the spell as you charge it, you take half the spells damage.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher the maximum damage the spell can deal increases by 1d6 per spell slot level above 2nd.

Class(es): Sorcerer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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