Break | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Break

4-level Necromancy

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S

You touch a part of the target's body, causing one of their bones to instantly break. The target can make a Constitution saving throw to resist the spell. On a failed save, the target creature takes bludgeoning damage equal to the base damage of the targeted bone, taking no damage on a success. The bone you target can grant the spell additional effects should the target creature fail its saving throw, but may grant the target bonuses to the initial save. The targetable bones and their effects are as follows.   No matter what, regardless of the result of the save, or the bone you attempt to break, the target will take additional bludgeoning damage equal to your spellcasting ability modifier.   The targets bone can be restored from breaks caused by this spell using a successful Wisdom (Medicine) check against your spell save DC during a long rest, or the use of a heal, mass heal, or regenerate spell.
 

Class(es): Cleric, Warlock

BoneBase DamageBonus Effect
Rib2d12
Arm2d10The target cannot wield weapons or shields in that hand, and drops whatever it is holding.
Leg2d10The target gains +2 to the saving throw, but takes 1d4 force damage for every step it takes on a failure.
Skull3d12The target gains +8 to the saving throw, but falls unconcious on a failed save.
Spine4d12The target gains +10 to the saving throw, but becomes paralyzed on a failed save

Created by

That.One.Guy.

Statblock Type

Spell

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