The Archive of Esoteric Secrets
4-level Necromancy
You touch a part of the target's body, causing one of their bones
to instantly break. The target can make a Constitution saving
throw to resist the spell. On a failed save, the target creature
takes bludgeoning damage equal to the base damage of the
targeted bone, taking no damage on a success. The bone you
target can grant the spell additional effects should the target
creature fail its saving throw, but may grant the target bonuses
to the initial save. The targetable bones and their effects are as
follows.
No matter what, regardless of the result of the save, or the bone
you attempt to break, the target will take additional bludgeoning
damage equal to your spellcasting ability modifier.
The targets bone can be restored from breaks caused by this
spell using a successful Wisdom (Medicine) check against your
spell save DC during a long rest, or the use of a heal, mass heal,
or regenerate spell.
Bone | Base Damage | Bonus Effect |
---|---|---|
Rib | 2d12 | — |
Arm | 2d10 | The target cannot wield weapons or shields in that hand, and drops whatever it is holding. |
Leg | 2d10 | The target gains +2 to the saving throw, but takes 1d4 force damage for every step it takes on a failure. |
Skull | 3d12 | The target gains +8 to the saving throw, but falls unconcious on a failed save. |
Spine | 4d12 | The target gains +10 to the saving throw, but becomes paralyzed on a failed save |