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Sea Priest

Medium Any Race , Any

Armor Class 13 (Leather Armor)
Hit Points 33 (6d8 + 6)
Speed

STR
11 0
DEX
14 +2
CON
12 +1
INT
10 0
WIS
13 +1
CHA
14 +2

Skills Deception +4, Persuasion +4, Religion +2   Unshaking Faith. The Sea Priest has advantage on saving throws against being charmed or frightened.
Senses Passive Perception 10
Languages Common
Challenge 2


Description

Clerics that work on ships to protect and guide the crew across the waves.


The sea priest is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The sea priest has the following cleric spells prepared:   Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Inflict Wounds, Fog Cloud, Thunderwave
2nd level (3 slots): Augury, Spiritual Weapon


Actions

Multiattack. The Sea Priest makes two melee attacks.   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.


 

Created by

kbootle2.

Statblock Type

NPC

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