Soul Imprisonment | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Grimlore's Grimoire

Soul Imprisonment

8-level Transmutation

Casting Time 1 Reaction, which you take when a creature you can see within 60 feet of you dies
Range 60 feet
Duration Instantaneous
Components V, S

This spell snatches the soul of a humanoid as it dies and merges it with your own. A possessed soul remains merged with your own until the spell ends or until you release, which ends the spell. While you possess a soul, you can exploit it in any of the ways described below. You can use a possess soul up to ten times. Once you exploit a soul for the tenth time, you have the option to release it or destroy it, and the spell ends. While a soul is possessed, the dead humanoid it came from can’t be revived.   You are able to use an action on your turn to invoke one of the following properties, which lasts for 24 hours. You can only have one property active at a time. If you invoke a new property while one is active, the active one ends and is replaced by the new one.   Assimilate. You gain one of the creature's traits (your choice).   Bolster. You gain the creature's damage immunities and damage resistances, if it had any.   Cognizance. If the creature had blind sense, tremor sense or true sight you gain that ability.   Pathfinding. You gain the creature's movement speed, which is added to your own. If the target could fly, swim, climb, or burrow you gain the ability to do so as well.

Class(es): Warlock, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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