Grimlore's Grimoire
7-level Conjuration
You call forth an shambling mound created from any
vegetation around you. Choose an unoccupied area near a
source of vegetation that you can see within range. A
shambling mound will rise from the ground in this location.
The mound disappears when it drops to 0 hit points. The
mound is friendly to you and your companions for the
duration. Roll initiative for the mound, which has its own
turns. It obeys any verbal commands that you issue to it (no
action required by you). If you don't issue any commands to
the mound, it defends itself from hostile creatures but
otherwise takes no actions. If your concentration is broken
before the spell's duration is reached, you lose control of the
mound and it becomes hostile toward you and your
companions. A hostile shambling mound can't be dismissed
by you. It disappears when its hit points reach 0 or 1 hour
after you summoned it, whichever happens first. The DM has
the creature's game statistics.
At higher levels: When you cast this spell using a 9thlevel spell slot, you summon two shambling mounds in
unoccupied area that you can see.