Investiture of Necrosis | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Grimlore's Grimoire

Investiture of Necrosis

6-level Transmutation

Casting Time 1 Action
Range Self
Duration Concentration, up to 10 minute
Components V, S

Necrotic energies race across your body, shedding dim light in a 60-foot radius for the spell's duration. The necrosis doesn't harm you. Until the spell ends, you gain the following benefits:

  • You are immune to necrotic damage and resistant to poison damage.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 necrotic damage.
  • You can use your action to create a line of necrotic energy 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 necrotic damage on a failed save, or half as much damage on a successful one.

Class(es): Sorcerer, Warlock, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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