Grimlore's Grimoire
Investiture of Necrosis
6-level
Transmutation
Casting Time 1 Action
Range Self
Duration Concentration, up to 10 minute
Components V, S
Necrotic energies race across your body, shedding dim light
in a 60-foot radius for the spell's duration. The necrosis
doesn't harm you. Until the spell ends, you gain the following
benefits:
- You are immune to necrotic damage and resistant to
poison damage.
- Any creature that moves within 5 feet of you for the first
time on a turn or ends its turn there takes 1d10 necrotic
damage.
- You can use your action to create a line of necrotic energy
15 feet long and 5 feet wide extending from you in a
direction you choose. Each creature in the line must make
a Dexterity saving throw. A creature takes 4d8 necrotic
damage on a failed save, or half as much damage on a
successful one.
Class(es): Sorcerer, Warlock, Wizard