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DaGaraeth Drongroxiun

Bard 1 Class & Level
mercenary Background
bugbear Race
chaotic neutral Alignment

Strength 9
-1
Dexterity 11
+0
constitution 8
-1
intelligence 8
-1
wisdom 7
-2
charisma 15
+2
Total Hit Dice
Hit Die
1d-1
+0 proficiency bonus
+0 Strength
+1 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+1 History
+0 Insight
+2 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+2 Perception
+2 Performance
+1 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills

 

Armor Class
3
Hit Points
+0
Initiative
30
Speed
Attacks
common and goblin fluency
light armor
simple weapons
hand crossbows
long swords
rapiers
short swords
horn
drum
guitar

motorcycle
Proficiences
Vicious Mockery
True Strike
Thunderwave
Hideous Laughter
Cure Wounds
Detect Magic

Spellcasting
long sword
backpack
a bedroll
2 costumes
5 candles
5 days of rations
waterskin
disguise kit
lute
bottled eye
common clothes
dice


Equipment
I do nothing, move no finger or a blade, unless I hear the jingling sound of coins.

Personality Traits
Great Publicity. I will be known for my deeds, sooner rather than later. (Any)
Ideals
I was inspired by a great hero to become a mercenary.
Bonds
As much as I pretend to love fighting, I secretly hate hurting others.
Flaws
Ambusher. If you surprise a creature and hit it with an attack during the first round of combat, the target takes an extra 2d6 damage from the attack.

Brute Force. When you hit a hostile creature with an attack, you can roll one of the weapon’s damage dice one additional time and add it to the damage of your attack. Once you have used this ability, you must complete a short or long rest before you can use it again.

Bugbear Armor Training. You are proficient with medium armor and shields.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
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Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your Spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of Spellcasting and chapter 11 for the bard spell list.

Feature: Hired Blade
You are a soldier of fortune, a fighter who sells his services to the highest bidder. You roam towns and cities in search of a place where your unique set of talents are useful; whether for a lord hunting a group of bandits, or a local barkeep tired of the goblin infestation in his cellar, you can always find some work if you look hard enough. The job itself should not matter much for a person like you, at least that is what others believe. Therefore, other less admirable and shunned upon jobs sometimes arrives at your lap, giving you the choice and the problem of figuring a way to compromise between your ethics and your job.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

supaji.

Statblock Type

Character Sheet (Legacy)

Link/Embed