Grimlore's Grimoire
3-level Abjuration
You place a divine ward with three charges on a creature of
your choice that you can see within range. After the target
takes damage, it regains hit points equal to 2d8 + your
spellcasting ability modifier, and the ward loses one charge.
Once the target is healed, the ward jumps up to 30 feet to
another creature of your choice. After the ward loses all of its
charges, the spell ends. This spell has no effect on undead or
constructs
At higher levels: When you cast this spell using a spell
slot of 4th level or higher, the ward gains one additional
charge for each slot level above 3rd.